DiagramRouterTask

class DiagramRouterTask : Task<Unit>

Constructors

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constructor(abstractDiagramPane: ERROR CLASS: Symbol not found for FxAbstractDiagramPane??, diagram: Diagram)

Do the routing asynchronous. Repaint the diagramPane when is done.

constructor(diagram: Diagram)

Do the routing synchronous.

Types

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object Companion
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class RectInt(rect: Rect)

Properties

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override var exception: Throwable?
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open override val isCancelled: Boolean
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open override val isDone: Boolean
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override var isRunning: Boolean
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override val message: String?
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override var onCancelled: EventHandler<WorkerStateEvent?>?
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override var onFailed: EventHandler<WorkerStateEvent?>?
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override var onRunning: EventHandler<WorkerStateEvent?>?
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override var onScheduled: EventHandler<WorkerStateEvent?>?
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override var onSucceeded: EventHandler<WorkerStateEvent?>?
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override var progress: Double
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override var state: Worker.State?
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override val title: String?
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override var totalWork: Double
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override val value: Unit?
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override var workDone: Double

Functions

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fun <T : Event?> addEventFilter(p0: EventType<T?>?, p1: EventHandler<in T?>?)
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fun <T : Event?> addEventHandler(p0: EventType<T?>?, p1: EventHandler<in T?>?)
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open fun buildEventDispatchChain(p0: EventDispatchChain?): EventDispatchChain?
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open fun cancel(p0: Boolean): Boolean
fun cancel(): Boolean
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open fun exceptionNow(): Throwable?
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fun exceptionProperty(): ReadOnlyObjectProperty<Throwable?>?
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fun fireEvent(p0: Event?)
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open fun get(): Unit?
open operator fun get(timeout: Long, unit: TimeUnit?): Unit?
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fun getValue(): Unit?
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fun messageProperty(): ReadOnlyStringProperty?
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fun onCancelledProperty(): ObjectProperty<EventHandler<WorkerStateEvent?>?>?
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fun onFailedProperty(): ObjectProperty<EventHandler<WorkerStateEvent?>?>?
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fun onRunningProperty(): ObjectProperty<EventHandler<WorkerStateEvent?>?>?
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fun onScheduledProperty(): ObjectProperty<EventHandler<WorkerStateEvent?>?>?
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fun onSucceededProperty(): ObjectProperty<EventHandler<WorkerStateEvent?>?>?
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fun progressProperty(): ReadOnlyDoubleProperty?
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fun <T : Event?> removeEventFilter(p0: EventType<T?>?, p1: EventHandler<in T?>?)
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fun <T : Event?> removeEventHandler(p0: EventType<T?>?, p1: EventHandler<in T?>?)
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open fun resultNow(): Unit?
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open fun run()
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fun runningProperty(): ReadOnlyBooleanProperty?
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open fun state(): Future.State?
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fun stateProperty(): ReadOnlyObjectProperty<Worker.State?>?
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fun titleProperty(): ReadOnlyStringProperty?
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fun totalWorkProperty(): ReadOnlyDoubleProperty?
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fun valueProperty(): ReadOnlyObjectProperty<Unit?>?
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fun workDoneProperty(): ReadOnlyDoubleProperty?